Ok, there were more bugs than anticipated… Maria (Maya in some languages) used UTC to check your naughtyness. This doesn’t coincide (most often) with the…
4 CommentsPosts
… and I better get a water bucket to extinguish the servers if they start melting because I screwed up something in the code that…
4 CommentsSo one part of the surprise is now available on public worlds. So you might be looking forward to open the doors when it’s time…
14 CommentsIf you are curious what’s gonna happen to the Hall of Fame when level caps are increased, here’s the idea: So what happens is, that…
4 CommentsHere is a screenshot of the new inventory arrangement and the trousers. You can also see that there is now a filter (hats are currently active) and that we got rid of the stacks for items. You can stack now items limitless (well, up to 2147483647 times as you still can see). So the inventory is easier to use now and old inventories are downsized to a reasonable number of items.
But there’s
20 CommentsOne of quite a few features in 1.30 is going to be an alliance page where you can see the facts of alliances – yours…
12 CommentsHey hi, just a quick info on what’s going on – 1.29 is out now for a few weeks so you might be interested already…
3 CommentsOn the last bugfix I wrote that the shooting attempt in the battle uses only aiming and leadership. This is wrong – it also uses…
9 CommentsBugs Looking through the code I found an ugly bug that went through undetected: The battle map display did mix the defense and attack values…
13 CommentsSince character classes are now quite important in fortbattles, we decided to display the classes in the overview. We had to sacrifice the small person…
20 Comments