One of quite a few features in 1.30 is going to be an alliance page where you can see the facts of alliances – yours and others. It also sums up a few facts on the members of the alliance. You can reach it via the player’s profile.
It lists all the towns and forts an alliance has and if you move your mouse over the town or fort, it gets highlighted in the map:
When will appear on a beta?
nice,nice,nice!!!
Thank you that will clear up some of the recent requests for this feature on the forums.
We still have one or two things left for testing in 1.29. There’ll be a surprise feature available soon on all worlds and then 1.30 will follow shortly afterwards.
oh new feature!!!
please keep post updates on beta.net forum
best regards
Not sure that this is the proper place for this but…now that we can declare alliances, it would be nice if somehow, we could declare enemies. The icons for allies could be green, enemies red, and those members from undeclared towns would show as blue. Fighting an individual from an enemy town might could provide some kind of additional bonus…either XP or cash
Hm, besides the idea of flagging players with icons / colors, which isn’t new (just we have not enough time), I like the idea of extra incentives for alliance members…
I’ve seen that on the fort battles when you look at the listed towns on each side (Defend and attack) there don’t say which town is allied and which no.
Will be there any update on that thing? Or can be done anything for that? Like a star or something near the name of the allied town ( on the fort battles list ).
Hi Guys,
I am just wondering whether you could check one thing and verify the correctness of the calculations of sector bonuses when the player moves on the battle fort map.
I think there might be a bug in calculation of sector bonuses of the fort defender β I have noticed that in two situations that in my opinion should be exactly the same in the respect of sector bonus calculation the bonuses are calculated in a different manner (just a guess)
Situation 1
Defender stand in the back of its tower (Round 1) and is moved to the front (Round 2). The sector bonus is the same in Round 1 and Round 2 β and the player received few hits.
Situation 2
Defender stands on the grass near tower (Round 1) and is moved to the front of the tower (Round 2) The sector bonus should be substantially different in Round 1 and Round 2.
Unfortunately my observations show that usually the player from Situation 2 receives substantially more hits than the player from Situation 1 β I would like to emphasize the fact that in Round 1 both defenders are not visible for the attackers.
Could you please check the algorithm of the bonus calculation just to make sure that the sector bonus is calculated in the proper manner in both situations.
Best regards,
NicNack
keep up the good work and forget the people that want a release date just do your thing whit out any pressure π
NicNack.. please report this on the west.net bugs section.
its everything about random.
But bonuses calculated fine.On any tower you have same att.def bonus.On character tower you get more.And hits and dodged shot everything about random.