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Archive for September, 2009

1.22 coming to you

September 30th, 2009 12 comments

w’re just in the pre-release phase of the 1.22 update cycle. We’ll going to roll it out in the next days.

I just added a nice addition to the signatures. You can now look up the finished quests and got rewards.

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We have some new improvements and changed like the sleeper set, that has bonus on sleeping in hotels. Additionally i will now release the public changelog:

features
awards
. players can earn awards
. the requirements are not public
. awards are only for the player profile and doesn’t get any bonuses
new duel changes (toughness and reflex influence the damage by 75% instead of 100%)
integrated holiday mode
. players won’t be deleted
. players can’t be attacked after 24 hours
. after 2 month the player will get an email and the holiday mode will be deactivated automatically
new interface (it’s necessary for the chat in 1.23)
forts
. raised bonuses on wall by 100%
. show bonuses
You can reopen a town profile with a little link
Skills have mouse popups
new set “sleepyhead” (not available in shops).
if a player reached level 99, he can earn duel experience and raise his duel level.

features

  • awards
  1. players can earn awards
  2. the requirements are not public
  3. awards are only for the player profile and doesn’t get any bonuses
  • new duel changes (toughness and reflex influence the damage by 75% instead of 100%)
  • integrated holiday mode
  1. – players won’t be deleted
  2. – players can’t be attacked after 24 hours
  3. – after 2 month the player will get an email and the holiday mode will be deactivated automatically
  • new interface (it’s necessary for the chat in 1.23)
  • You can reopen a town profile with a little link
  • Skills have mouse popups
  • new set “sleepyhead” (not available in shops).
  • if a player reached level 99, he can earn duel experience and raise his duel level.
  • new signatures with additional data

forts

  • raised bonuses on wall by 100%
  • show bonuses
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PHP 5.3 on the beta

September 14th, 2009 1 comment

Hey guys,

We are now testing a new build of PHP 5.3. Please revisit all kind of game features and test+report all kind of problems in the forum (yep, not here please). This helps a lot reducing problems when deploying the new version on the production machines.

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Bonus preview

September 14th, 2009 3 comments

devshot-42-defensepreview1.22 is also getting a new minor feature in the battle preview (but alas not to the flashclient): it will show the actual bonus of a sector. It will show the attack, defense and height of a sector. And before someone starts screaming “These values are different from the help manual !!!1111”. Yes. They are – because we are changing them. The walls and towers will get a boost, so the influence to the battle should be more significant.

And by the way: from Thursday on I am going to be on Vacation for three weeks. As you might know, I am currently working on the chat feature for the west – or more precisely, I am working much more on the userinterface for it than on the technical details that is running serverwise (so this time I am less likely to be blamed for technical problems that might arise during the introduction phase of the chat).
Anyway: I am soon on vacation and I won’t be able to be present when the chat is being introduced. Unless it gets delayed because of technical problems of course. I already wrote the deactivation code so that the game can be released without the chat in case of troubling server software – don’t be disappointed if 1.22 is released with deactivated chat, I still regard the awards as the more important feature. Also a lot of features are still missing in the chat that you are certainly going to complain about… but the most important things are working by now: Townchat and fortbattle chat (for defenders / attackers).
Some people have asked why we did the chat now – the answer is a bit difficult. More or less, it’s because of the fort battles. Communication is an important factor in battles and so, the chat is an important strategical component, even if it does not affect the battle mechanics themselves directly at all. We were uncertain about the order of implementation – should we do the custom battle maps first, the fort shop, character bonus depending on the class of the character and so on. There are still a lot of features missing and we intend to integrate them one by one. So more or less, the battlegrounds are still being actively developed and thus changed. There are so many countless ideas around of what we can do with the battle system… but there’s simply a limit of how much we can do at a time.

So keep playing, I’ll look foraward to integrate the rest of all the still missing features after my vacation!

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steps toward 1.22, lets spread some rewards

September 9th, 2009 22 comments

I can proudly present you some new series of pictures from the 1.22 release πŸ™‚ We will add some new game features like the chat (already pre-announced in the last post). Here is a new picture of the current UI. There are different channels where you can talk to. And the best: we will have some emotions and maybe smiles too (of course deactivateble).

Chat UI (click to enlarge)

Chat UI (click to enlarge)

And now, behold, the holy reward box is coming to YOUR profile πŸ˜€ We will have rewards in the future that will be spread when you reach some predefined (of course secret and hidden) statistic properties. Each player has a reward box integrated into the character screen where you can select max four rewards that will be exposed in the player profile. But it is possible to look into the reward box of a player, so its only some kind of pre-selection πŸ˜‰

Will be very funny when you start to think about some foreign reward how cool they are and favorable how the hell to get that πŸ˜€

char (click to enlarge)

char (click to enlarge)

profile (click to enlarge)

profile (click to enlarge)

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