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Interface implementation started

We started last week with the implementation of the new interface and of course i will show you the first elements πŸ™‚ First of all here is the new status bar with the standard information like bonds, money, deposit and nuggets. With the nugget button in the middle you will get to the premium window to active or longer premium bonuses, with the plus button in the nuggets label you will be redirected to the premium buy window.

We have a new bottom bar with buttons for the common windows there are 4 kinds of buttons: normal, non active if a feature is not available yet (for example crafting before you reach level 20 or town button before you are a member of a town), hover if you mouse over and active if a window is already opened

Last element for this week is the chat. This is how the chat looks if you login into the game it just shows you how many friends online and if you got some new friend requests or chat messages. If there are new chat messages or friendrequests the button will start to blink. To see chatrooms and friends you will need to open that box (i will show the opened box view in the next blog post).

We are very very busy at this point of development we have already a little delay. There is a lot of javascript code which has to be changed, because we will finally get rid of mootools. There are also a lot of changes in backend for example changes for storing and loading the new map, chat improvements, daemon improvements. We are very excited how the 2.0 version will perform on client machines and on our servers because we invested a lot of time in optimization of code in the 2.0 development.

On graphical side the new map is nearly finished. There is one map editor left, who does the finishing at the moment.

The internal beta version is planned for the beginning of the next week it is a very hard deadline but we will do our best.

10 Comments

  1. aliebaba
    aliebaba July 5, 2012

    sounds really good! :D, go one on this way please! πŸ™‚

  2. Katerchen
    Katerchen July 5, 2012

    Please do us a favor guys and make the buttons and everything big enough for ppl to see. We’ve already had plenty of players complaining about the size of the pics of the Inventory. πŸ™‚ Please keep in mind that not everyone is using a huge 24″ screen. Thanks! πŸ™‚

    Btw, looks pretty nice and interesting all together. 2.0 will be really completely different from what we’ve had so far.

  3. WesternWarrior
    WesternWarrior July 5, 2012

    Forge of Empire or The-west? This?
    I don’t know.:)

  4. ketjatekos
    ketjatekos July 6, 2012

    “There is one map editor left, who does the finishing at the moment.” – pure man πŸ˜€

    About town. I think it’s not the best. It is a bit to simple or a bit slight.
    First. I don’t know what will be when the own town thing come. Will the map have hundreds of different townlayout, or not. But if not, please make some different town’s as in the 1.xx versions have. (From x point to y point is’t a tipe, and so on…).
    I have just made some handdrawed town, but I can’t show it sadly. There are two things that I see in that. Road/street. It makes the town more realistic, if between the houses there are some street. (between the street and the house the background layer should be there, so it can be a bit different too – grass or desert ?water? πŸ˜€ and the route have a bit interlock with the houses…
    The other thing is unfinished houses. With a great picture it can make the town beautiful. They should be in town’s thet don’t finished, so under the 49200 point…
    Wood and stone materials near the house, some lumber put up…

    And the “stadt” text… I don’t see what behind that πŸ™

  5. DonPatch
    DonPatch July 9, 2012

    So much nuggets and money o.O

  6. Sheriff Bill
    Sheriff Bill July 10, 2012

    Hiya all,
    I was wondering, is there an API upcoming? something like tribalwars…
    You can import data from worlds like achievements and playerstatistics, i hope so.
    That can provide some great fan-websites!

    Kind regards,
    Bastian aka Sheriff Bill(nl)

  7. the black penny
    the black penny July 10, 2012

    when you rush, you make mistakes.
    its done when its done.

    dont promise a sale of a product that you do not have.
    or grand launch of a product that has not been delivered,
    ready when you are.

    i remember a certain few games that had extended deadlines,,grantarismo and diablo,,and everybody itchy and eager.

  8. cl3ar
    cl3ar July 23, 2012

    Nothing new?
    One more preview image, some details about work progress or beta 1 will be updated with 2.0 this month?

  9. q
    q August 13, 2012

    Are there any plans for improving fort battles?

    Besides fixing obvious bugs (for example sudden ending of the round before its time limit)

  10. rainy
    rainy August 13, 2012

    Sorry for the lack of communication last weeks we had a lot to do. I will post later some informations about beta and other new informations. I can finally say the long waiting time is nearly over πŸ™‚

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