Just a draft ….. but we think you’ll gonna like this
Basically, town owners will be able to create their very own town layout. Additionally, there’ll be changes about how buildings work … like effecting each other depending on their location…
yes, pretty cool, bit more sand and rocks, different town map, depending the place in map, for example if the town is between 3 hills, could be more humpy, and if are rivers and lakes, display them
what other bonuses will be?
like the ideea developing different towns, and different bonuses? scientific town- more luck, dueling town-more xp and/or motivation, merchant town-less fees and better bank bonuses, fortified town-better deffence (extra tactics, dodge bonus), capital town-more members, tourist town-better hotel and regeneration,) fees from spending night in hotel, sleepyhead items), religious town (more bonus to praying? members life will stand at 1 once a day instead of KO), less fees for shops, more money and information for bounty hunters, etc.
i think that now every kid wants to own a town, so more members should give more bonuses, we dont need many small towns, we need some big ones with 50 players
so or specify less places on map, where towns can be builded up, the foundation cost should depend on how many towns are in world currently (for example the first is free, the second town is +10 dollars and the 3000. will be around 30000 dollar so better join, then create new) and towns should deteriorate with time, so must repair them, or they lose points and buildings upgrade require more points
also ghost towns should deteriorate faster and disappear from map
repairing could be time/day so members should spend only their energy on it, no points required, more members, less time/member so big towns, big bonuses, small towns, less bonus
@laccy: Town member count should have more impact. One idea is, that every building “consumes” at least one member as “maintenance”. So if you have 8 people in town, you could have like town hall and church for free, but saloon, gunsmith, tailor, barber, sheriff etc. would consume certain amounts of members, eg. a level 3 sheriff could need 5 town members. In the sum, you couldn’t exceed your town member count. That would force players to group. Alternatively, if you really want to solo, we could allow players to “buy” members for nuggets – this looks like a nice premium feature to us: you can get your town populated by getting friends playing – or you pay us a small amount of money once to have your fun alone. Both should be good for us.
About tech trees: Yeah, that’s a thought as well: Like if you start, you can build only one or two buildings and you can gain new levels and buildings by extending your town slowly. Eventually, certain town events (town quests or player achievements) could allow you building memorials, e.g. if your town members have fought 1000 battles, you can build a soldier memorial that could give members a +5% XP bonus on battles. Same goes for duels, working, questing and building. The possibilities are pretty much endless. And there’s even more…
JoxerTMJanuary 21, 2011
zet, is the +5% XP for fort fighters really needed? i mean… would anyone care for that after 1000 battles? on the other hand, +5% on chest drop chance would definetly make players more interested in fort fights, right? ๐
town quests… that means we’ll get more quests in next update? finally! each update brings many new things, but not much new quests. we’re hungry for quests, man. ๐
it feels you want players not to go townless any more, and it’s great, but there is a catch. please redesign adventurer class completely. playing that class became a torture, each update makes another adventurer bonus worthless.
there is one thing i want to ask… is it possible to make more than 50 town spaces? i have a problem on one world where i have 2 full towns and 1 with 15-20 members. organizing things is really painful, ok, we do use shared forums, all three towns are a member of the same alliance, but… an example, i can’t see who has a red dot, who contributed to the town and deserved at least a councilor hat and such things. ๐
ketjatekosJanuary 21, 2011
Nice thing coming ๐
This game is going to be a very tactical game… where should I build my bank… “like effecting each other depending on their locationโฆ” – so if I build my bank next to the town hall, it will give a little bonus, like a little money go always to the town hall?
Laccy: I think you right, when you say, we don’t need that much town…, but the first days there are 100 town start (or more…) and the 100th will 1000 dollar? Less building place will better, and the most of the places will not at the forts…, maybe 1 in each?
An other question: When will the town’s founder make the places for building? can it changed before/after the building start? Maybe can build up more building like 2 gunsmoke, or it will be 1 (I think it stay 1, but it make a little bit more tactical, you have to think: we need a second hotel or a tailor, or a residences… (but if there are more then one residences… 100 player in the town? – or there are levels for residence, and all is take a place… the 50 player is still going, there are 10 place for residences, and for other buildings there are more… and after that you have maybe 2-5 place, where you can build…))
Sorry for that lots of question… and maybe suggestion…
ketjatekosJanuary 21, 2011
Laccy: “The first is free…”
I think its not good… the first town will be 8 hour and maybe 1-2 plus minutes from the start of the server… the second need 10, it will 2 min darn socks…
@joxtertm: No, it’s not needed, it’s just an example – but if you calculate it through: 50 players need for 1000 fights only 20 participations (It would be the sum of all member participations). So a town could get this pretty soon and a 5%+ bonus would be still cool then, especially when the town is battle centered.
Town quests are only *planned*, not that it’s going to be 1.31 or so …
About extra spaces: Currently there’s an admin tool option to increase a town’s member max count articially – but that’s for game mastered worlds. But maybe you could compromise with local authorities ๐ – we do not put up rules how the extra space option is allowed to be used, so you could try haggling with your community manager. But in general, there should be options (like better interface for handling alliances, e.g. seeing inactivity of members etc.)
@ketjatekos: Relocating buildings would be a must have. But it would cost efforts. And yes, the idea is, that you can follow a strategy in a town (like being offensive duellers, defensive duellers, offensive fort combatants, etc. etc.). This is stolen a bit from a player’s idea, though it was a bit different ๐ (we see more possibilities about how ideas could be worked out ;)).
Very nice idea but i have to questions:
implementing this in old worlds would reset all towns and make necessary to rebuild them from the beginning? IMHO it would be nice because people who wants to move their city have this possibility and also big cities that exist now would be constructed fully in few days so it wouldn’t be much effort.
Second, if the idea of bonus buildings for towns achievements become true there will be players with high number of fort battles or duels wonr or anything else that would travel in other cities to give their aid to reach the achievement. So i was thinking that just founders stats could be used to achieve the bonuses and to become founder of a city you must stay there at least for a month or something like this and to become councillor you must stay there for one week. This woul also aid to make people stay in towns without changing it…
@darfen: The statistics would need to be collected for the town, counting only town member statistics while they are members.
About existing towns, I see two possibilities: Either allow players to keep their old town layout if they want and allow to migrate if they wish. This would make it a bit tougher in the future since we’ll have multiple “town-code”. That would therefore raise maintainance on our side.
Or we install for old towns a default layout for the new versioni and town members can move buildings around if they wish to (for some time).
Marijo84January 21, 2011
Can you tell me how is things with poker doing? When can we expect that on west ๐
the lawn of his city, he loses a poko western style flair.
JoxerTMJanuary 21, 2011
no town quests yet… :whine:
no matter, anything that can make the game more insteresting at least a bit, suits me. thanks and keep up the good work!
and zet… you say I should haggle with my CM, hehe
my CM believes I’m an evil character with destructive behavior and that finally resulted with, well, guess yourself. so… talking to CM about game enhancements would be pretty much over the edge in my case. ๐
that’s why I’m talking here directly to you. this is not my first comment here on thig blog, and I’ve learned you won’t misinterpret anything I say. and I’m not the only one saying that. your public blog and your posts on .de and beta forums makes the positive feedback from the community – we feel that you care!
vitamin2002January 21, 2011
me too need more space for my town and less space are problem for me too !
my town are full in my world and but people want join us too
and i just say them , ” sorry town is full ๐ ”
if town space increase some like 10 , this will help us more ๐
I TALK WITH CM ?! i know his answer from now ! its big NOOOOOOOOO
Just meJanuary 21, 2011
What about destroying forts in battles. what about special sectors in fortbattles e. g. See that reqire swimming as fortbattleskill. And what about creating a new class e. g. artillerist helping the Fortbattlecrew destroying Walls or Towers by using a piece of artillery (cannon)
Phoenix666January 21, 2011
*thumbs up* hope I will not have to wait for this another year. Any improvement of game mechanics is a good way of development.
cool idea ๐
but then, what about the existing complete towns? they should get some fun too
Joao611January 22, 2011
Very good ๐
mennikJanuary 22, 2011
do we have to construct all buildings again because its a new town…..
Dej378January 22, 2011
When you use this, i suggest you should have the users build houses instead of upgrading the towncenter, that would be far more fun ๐
aliebabaJanuary 22, 2011
yeah, it looks pretty cool ๐
aliebabaJanuary 23, 2011
but zet, i have one question, isn’t it a idea, that you place a roadmap discussion on the dev-blog, where we can place, the idea’s that are approved by you’re country, (in english of course) so that you have a lot of ideas from the hole world :).
@C.Max: Nice screenshot, sort of what we wanna have ๐
@JoxerTM: Actually… I know your forum posts a bit ;). I have a nice position here since I don’t have to deal with players directly, so I don’t have to deal with destructive natures such as your play ;). Oh well, anyway, if we redo the town building setup, we could come up with “extra spaces” so that towns can get larger than they are now…
@aliebaba: Roadmap for 2011 is still up to be done -.-
@mennik: No, existing towns would start with a default layout or some extra buildpoints… not sure yet. But we won’t forget that, believe me…
@crazy max: I would not even only want to have tipis but also mexican towns – so it would allow to have western-mexican-indian towns. Ton’s of ideas about that available as well (like different bonuses etc.).
John SibleyJanuary 24, 2011
So you will decide how the town will look when you found it?
Or as you build the buildings?
I personally would prefer the latter.
konstantinosJanuary 24, 2011
fantastic…keep walking ๐
vitamin2002January 24, 2011
@zet: Oh well, anyway, if we redo the town building setup, we could come up with โextra spacesโ so that towns can get larger than they are nowโฆ
is this only idea or we will see this ? ๐
this will be very good suprize for next updata for us ๐
Turtle TosserJanuary 25, 2011
Wow, Indian and mexican towns would be absolutely awesome! All the other idea’s look cool too, I love how this game progresses!
maybe you could make the lay-out of the northern areas look more cold, with lots of snow and frozen lakes (and maybe different jobs too, like smashing holes in the ice so you can fish instead of fishing). The southern areas on the contrary should look more “hot” with more deserts, less lakes, and maybe different trees? And then you can have jobs like selling sombrero’s for siesta’s, renting umbrella’s on the beach,…
But that’s probably a lot of work, because you have to change the whole lay-out of the map.
MoeinJanuary 25, 2011
It will be better if u add something like declaring war between towns,
and than the city area becomes likes shadows for the attacker,
than they have to choose just a part of the town and then they attack.
in this case they just can destroy a part of the town and than the importance of where we should build what shows up.
other wise, checking each town with different style is not a good idea,
cause for example u want to search other towns around u and it will just get confusing
the black pennyJanuary 26, 2011
like the new idea, needs to be thought about.
dont like having to buy members,, its restricting.
dont like the poker idea,”many” of these guys you “dont” want to mess with..keep it clean family based fun…like some silly game like peggle or boggle or snap.
been thinking about some animations, simple easy but nice cursors or in the corner of the screen.
some one horse riding with a trail of dust behind them,, just like your buffalo idea, a few weeks back.
this new idea is great, but i dont like the restrictions..some people just wanna play solo.
the black pennyJanuary 26, 2011
have posted the idea on buffalo on the map area (few posts back)
tell me zet how are mexican towns what stereotype would u put????
thats racist saying racist towns mexicans are the same as other people
ThreesonJanuary 28, 2011
Having Mexican towns just means having towns built Mexican style, adobes and such. It’s not any more racist saying that there’s a Mexican country, and it’s different from the U.S. It’s just recognizing that fact that there were indeed Mexicans in the West and not just whites from the East who built their towns American style.
And if having Mexican towns is racist, then so is having Indian camps. But to deliberately exclude both is the only thing that might be racist.
Nice work Zet. Thanks.
KoyalJanuary 28, 2011
It would be amazing if a fort layout could also be changed by its owners, even if costing many hours of building.
carl :
tell me zet how are mexican towns what stereotype would u put????
thats racist saying racist towns mexicans are the same as other people
Funny, when you day mexicans are the same as other people, but dont say a thing about indians it sounds like you think indians arent.
Mexicans are humans and diferent groups of humans often have different cultures and guess what, different architecture and building styles.
I’m sure the development/art team will make a fine job.
Just meJanuary 31, 2011
Yeah, just call them native americans, native mexican and so on… ๐
ketjatekosFebruary 1, 2011
Yeah the fort change is good too… My idea is: the fort founders can change the character’s tower, like swich the duellist and adventurer etc.
Joao611February 1, 2011
@ketjatekos
No, some people can get confused (like me).
Firefly AssassinFebruary 2, 2011
@Zet : Perhaps you could look at a test run of increased town sizes on the 2 really large worlds 11 and 12, since they are the ones that have the numbers to really need more space. But with new town layout yes maybe allow for people building more than one residence and making it more time-consuming etc to build each extra one.
Also I think many people agree that new Quests, particularly for above Level-75, are really needed, whether that’s town quests or normal quests, pleeease give us more quests ๐ Maybe you could start by making the clothing items to fill up all the existing ‘sets’ with pants/belts and initially make them available only through quests for a while, would be fun AND useful ๐
@Ketjatekos : Easy way to keep track of your 3 towns for active members etc is to get them as members of a Fort, then you can look at the info for the towns who are members of that fort and it gives you the red/yellow/green dots next to everyone’s name. ๐
firstly, thanks zet for answer and informations
sounds great ๐
every town member could have a daily quest as job, and could get xp for it, this would give some advantage vs townless players, and town members could have a small “salary” for example sheriff of town should duel with some players, builders should build town, others get some wood, water, food, etc.
and as you say, should maintain buildings, or they wont be accesible
ketjatekos: it was just an ideea, the main point is, that no need for many towns, especially with leaders without experience and motivation, and isnt logic that everybody wants new towns, and big towns cant attract players, is a big work to maintain town in the top, this work should be recompensed
better conception results better gameplay, its all about balance
turtle idea is also cool, we had something like that:
seasonal weather and daily conditional change could influence jobs difficulty: like its harder to hunt puma in rain or easyer fishing when lake is not frozen, this would need every job to put in a category, some weather conditions by temprerature, precipitation, season, relief, etc. and this would affect every job giving different xp, money, luck for them, so players should adapt to it
also with change of town map, should change world map a bit, for example better contrast in high hills and sloppy parts, canyons, rocks, bigger and more wariable town look
from advertisement i conclude that developers will spend more on game, so better look is necesarry for getting more fans
koyal: yes, you are right, more hours of work should make forts more harder to be attacked and harder to occupied, for example should be possible to make moat around it or plant trees, this would need better strategy and adaptation to conditions more interesting fights
GrenwitchMay 15, 2011
It has a little too much green.There should be more sand and stufs like that…
Arendsoog08June 8, 2011
It’s a very great idea
John Cena 619October 1, 2011
Thats awesome. I am waiting when we are gonna see this in the GAME!
Nice one guys ;), thumbs up
yes, pretty cool, bit more sand and rocks, different town map, depending the place in map, for example if the town is between 3 hills, could be more humpy, and if are rivers and lakes, display them
what other bonuses will be?
like the ideea developing different towns, and different bonuses? scientific town- more luck, dueling town-more xp and/or motivation, merchant town-less fees and better bank bonuses, fortified town-better deffence (extra tactics, dodge bonus), capital town-more members, tourist town-better hotel and regeneration,) fees from spending night in hotel, sleepyhead items), religious town (more bonus to praying? members life will stand at 1 once a day instead of KO), less fees for shops, more money and information for bounty hunters, etc.
i think that now every kid wants to own a town, so more members should give more bonuses, we dont need many small towns, we need some big ones with 50 players
so or specify less places on map, where towns can be builded up, the foundation cost should depend on how many towns are in world currently (for example the first is free, the second town is +10 dollars and the 3000. will be around 30000 dollar so better join, then create new) and towns should deteriorate with time, so must repair them, or they lose points and buildings upgrade require more points
also ghost towns should deteriorate faster and disappear from map
repairing could be time/day so members should spend only their energy on it, no points required, more members, less time/member so big towns, big bonuses, small towns, less bonus
@laccy: Town member count should have more impact. One idea is, that every building “consumes” at least one member as “maintenance”. So if you have 8 people in town, you could have like town hall and church for free, but saloon, gunsmith, tailor, barber, sheriff etc. would consume certain amounts of members, eg. a level 3 sheriff could need 5 town members. In the sum, you couldn’t exceed your town member count. That would force players to group. Alternatively, if you really want to solo, we could allow players to “buy” members for nuggets – this looks like a nice premium feature to us: you can get your town populated by getting friends playing – or you pay us a small amount of money once to have your fun alone. Both should be good for us.
About tech trees: Yeah, that’s a thought as well: Like if you start, you can build only one or two buildings and you can gain new levels and buildings by extending your town slowly. Eventually, certain town events (town quests or player achievements) could allow you building memorials, e.g. if your town members have fought 1000 battles, you can build a soldier memorial that could give members a +5% XP bonus on battles. Same goes for duels, working, questing and building. The possibilities are pretty much endless. And there’s even more…
zet, is the +5% XP for fort fighters really needed? i mean… would anyone care for that after 1000 battles? on the other hand, +5% on chest drop chance would definetly make players more interested in fort fights, right? ๐
town quests… that means we’ll get more quests in next update? finally! each update brings many new things, but not much new quests. we’re hungry for quests, man. ๐
it feels you want players not to go townless any more, and it’s great, but there is a catch. please redesign adventurer class completely. playing that class became a torture, each update makes another adventurer bonus worthless.
there is one thing i want to ask… is it possible to make more than 50 town spaces? i have a problem on one world where i have 2 full towns and 1 with 15-20 members. organizing things is really painful, ok, we do use shared forums, all three towns are a member of the same alliance, but… an example, i can’t see who has a red dot, who contributed to the town and deserved at least a councilor hat and such things. ๐
Nice thing coming ๐
This game is going to be a very tactical game… where should I build my bank… “like effecting each other depending on their locationโฆ” – so if I build my bank next to the town hall, it will give a little bonus, like a little money go always to the town hall?
Laccy: I think you right, when you say, we don’t need that much town…, but the first days there are 100 town start (or more…) and the 100th will 1000 dollar? Less building place will better, and the most of the places will not at the forts…, maybe 1 in each?
An other question: When will the town’s founder make the places for building? can it changed before/after the building start? Maybe can build up more building like 2 gunsmoke, or it will be 1 (I think it stay 1, but it make a little bit more tactical, you have to think: we need a second hotel or a tailor, or a residences… (but if there are more then one residences… 100 player in the town? – or there are levels for residence, and all is take a place… the 50 player is still going, there are 10 place for residences, and for other buildings there are more… and after that you have maybe 2-5 place, where you can build…))
Sorry for that lots of question… and maybe suggestion…
Laccy: “The first is free…”
I think its not good… the first town will be 8 hour and maybe 1-2 plus minutes from the start of the server… the second need 10, it will 2 min darn socks…
@joxtertm: No, it’s not needed, it’s just an example – but if you calculate it through: 50 players need for 1000 fights only 20 participations (It would be the sum of all member participations). So a town could get this pretty soon and a 5%+ bonus would be still cool then, especially when the town is battle centered.
Town quests are only *planned*, not that it’s going to be 1.31 or so …
About extra spaces: Currently there’s an admin tool option to increase a town’s member max count articially – but that’s for game mastered worlds. But maybe you could compromise with local authorities ๐ – we do not put up rules how the extra space option is allowed to be used, so you could try haggling with your community manager. But in general, there should be options (like better interface for handling alliances, e.g. seeing inactivity of members etc.)
@ketjatekos: Relocating buildings would be a must have. But it would cost efforts. And yes, the idea is, that you can follow a strategy in a town (like being offensive duellers, defensive duellers, offensive fort combatants, etc. etc.). This is stolen a bit from a player’s idea, though it was a bit different ๐ (we see more possibilities about how ideas could be worked out ;)).
Oh yeah. That’s awesome. Keep going! Nice graphics too!
Very nice idea but i have to questions:
implementing this in old worlds would reset all towns and make necessary to rebuild them from the beginning? IMHO it would be nice because people who wants to move their city have this possibility and also big cities that exist now would be constructed fully in few days so it wouldn’t be much effort.
Second, if the idea of bonus buildings for towns achievements become true there will be players with high number of fort battles or duels wonr or anything else that would travel in other cities to give their aid to reach the achievement. So i was thinking that just founders stats could be used to achieve the bonuses and to become founder of a city you must stay there at least for a month or something like this and to become councillor you must stay there for one week. This woul also aid to make people stay in towns without changing it…
@darfen: The statistics would need to be collected for the town, counting only town member statistics while they are members.
About existing towns, I see two possibilities: Either allow players to keep their old town layout if they want and allow to migrate if they wish. This would make it a bit tougher in the future since we’ll have multiple “town-code”. That would therefore raise maintainance on our side.
Or we install for old towns a default layout for the new versioni and town members can move buildings around if they wish to (for some time).
Can you tell me how is things with poker doing? When can we expect that on west ๐
zet, is very good, I said a moment, here on the BR forum that the city needed changes … then suggested an image …
http://decol.net/the-west/nova.visao.cidade.JPG
the lawn of his city, he loses a poko western style flair.
no town quests yet… :whine:
no matter, anything that can make the game more insteresting at least a bit, suits me. thanks and keep up the good work!
and zet… you say I should haggle with my CM, hehe
my CM believes I’m an evil character with destructive behavior and that finally resulted with, well, guess yourself. so… talking to CM about game enhancements would be pretty much over the edge in my case. ๐
that’s why I’m talking here directly to you. this is not my first comment here on thig blog, and I’ve learned you won’t misinterpret anything I say. and I’m not the only one saying that. your public blog and your posts on .de and beta forums makes the positive feedback from the community – we feel that you care!
me too need more space for my town and less space are problem for me too !
my town are full in my world and but people want join us too
and i just say them , ” sorry town is full ๐ ”
if town space increase some like 10 , this will help us more ๐
I TALK WITH CM ?! i know his answer from now ! its big NOOOOOOOOO
What about destroying forts in battles. what about special sectors in fortbattles e. g. See that reqire swimming as fortbattleskill. And what about creating a new class e. g. artillerist helping the Fortbattlecrew destroying Walls or Towers by using a piece of artillery (cannon)
*thumbs up* hope I will not have to wait for this another year. Any improvement of game mechanics is a good way of development.
The idea to increase town members is great.
And the town on picture looks like taken form unicorn valley where everyone lives happily forever ๐
no
I think that we use now much better
cool idea ๐
but then, what about the existing complete towns? they should get some fun too
Very good ๐
do we have to construct all buildings again because its a new town…..
When you use this, i suggest you should have the users build houses instead of upgrading the towncenter, that would be far more fun ๐
yeah, it looks pretty cool ๐
but zet, i have one question, isn’t it a idea, that you place a roadmap discussion on the dev-blog, where we can place, the idea’s that are approved by you’re country, (in english of course) so that you have a lot of ideas from the hole world :).
@Marijo84: Poker is worked at right now…
@C.Max: Nice screenshot, sort of what we wanna have ๐
@JoxerTM: Actually… I know your forum posts a bit ;). I have a nice position here since I don’t have to deal with players directly, so I don’t have to deal with destructive natures such as your play ;). Oh well, anyway, if we redo the town building setup, we could come up with “extra spaces” so that towns can get larger than they are now…
@aliebaba: Roadmap for 2011 is still up to be done -.-
@mennik: No, existing towns would start with a default layout or some extra buildpoints… not sure yet. But we won’t forget that, believe me…
cool.
Hello Zed, great idea!. ๐ฎ
Please, our Indian towns need tipis ๐
@crazy max: I would not even only want to have tipis but also mexican towns – so it would allow to have western-mexican-indian towns. Ton’s of ideas about that available as well (like different bonuses etc.).
So you will decide how the town will look when you found it?
Or as you build the buildings?
I personally would prefer the latter.
fantastic…keep walking ๐
@zet: Oh well, anyway, if we redo the town building setup, we could come up with โextra spacesโ so that towns can get larger than they are nowโฆ
is this only idea or we will see this ? ๐
this will be very good suprize for next updata for us ๐
Wow, Indian and mexican towns would be absolutely awesome! All the other idea’s look cool too, I love how this game progresses!
maybe you could make the lay-out of the northern areas look more cold, with lots of snow and frozen lakes (and maybe different jobs too, like smashing holes in the ice so you can fish instead of fishing). The southern areas on the contrary should look more “hot” with more deserts, less lakes, and maybe different trees? And then you can have jobs like selling sombrero’s for siesta’s, renting umbrella’s on the beach,…
But that’s probably a lot of work, because you have to change the whole lay-out of the map.
It will be better if u add something like declaring war between towns,
and than the city area becomes likes shadows for the attacker,
than they have to choose just a part of the town and then they attack.
in this case they just can destroy a part of the town and than the importance of where we should build what shows up.
other wise, checking each town with different style is not a good idea,
cause for example u want to search other towns around u and it will just get confusing
like the new idea, needs to be thought about.
dont like having to buy members,, its restricting.
dont like the poker idea,”many” of these guys you “dont” want to mess with..keep it clean family based fun…like some silly game like peggle or boggle or snap.
been thinking about some animations, simple easy but nice cursors or in the corner of the screen.
some one horse riding with a trail of dust behind them,, just like your buffalo idea, a few weeks back.
this new idea is great, but i dont like the restrictions..some people just wanna play solo.
have posted the idea on buffalo on the map area (few posts back)
tell me zet how are mexican towns what stereotype would u put????
thats racist saying racist towns mexicans are the same as other people
Having Mexican towns just means having towns built Mexican style, adobes and such. It’s not any more racist saying that there’s a Mexican country, and it’s different from the U.S. It’s just recognizing that fact that there were indeed Mexicans in the West and not just whites from the East who built their towns American style.
And if having Mexican towns is racist, then so is having Indian camps. But to deliberately exclude both is the only thing that might be racist.
Nice work Zet. Thanks.
It would be amazing if a fort layout could also be changed by its owners, even if costing many hours of building.
Funny, when you day mexicans are the same as other people, but dont say a thing about indians it sounds like you think indians arent.
Mexicans are humans and diferent groups of humans often have different cultures and guess what, different architecture and building styles.
I’m sure the development/art team will make a fine job.
Yeah, just call them native americans, native mexican and so on… ๐
Yeah the fort change is good too… My idea is: the fort founders can change the character’s tower, like swich the duellist and adventurer etc.
@ketjatekos
No, some people can get confused (like me).
@Zet : Perhaps you could look at a test run of increased town sizes on the 2 really large worlds 11 and 12, since they are the ones that have the numbers to really need more space. But with new town layout yes maybe allow for people building more than one residence and making it more time-consuming etc to build each extra one.
Also I think many people agree that new Quests, particularly for above Level-75, are really needed, whether that’s town quests or normal quests, pleeease give us more quests ๐ Maybe you could start by making the clothing items to fill up all the existing ‘sets’ with pants/belts and initially make them available only through quests for a while, would be fun AND useful ๐
@Ketjatekos : Easy way to keep track of your 3 towns for active members etc is to get them as members of a Fort, then you can look at the info for the towns who are members of that fort and it gives you the red/yellow/green dots next to everyone’s name. ๐
hello,
firstly, thanks zet for answer and informations
sounds great ๐
every town member could have a daily quest as job, and could get xp for it, this would give some advantage vs townless players, and town members could have a small “salary” for example sheriff of town should duel with some players, builders should build town, others get some wood, water, food, etc.
and as you say, should maintain buildings, or they wont be accesible
ketjatekos: it was just an ideea, the main point is, that no need for many towns, especially with leaders without experience and motivation, and isnt logic that everybody wants new towns, and big towns cant attract players, is a big work to maintain town in the top, this work should be recompensed
better conception results better gameplay, its all about balance
turtle idea is also cool, we had something like that:
seasonal weather and daily conditional change could influence jobs difficulty: like its harder to hunt puma in rain or easyer fishing when lake is not frozen, this would need every job to put in a category, some weather conditions by temprerature, precipitation, season, relief, etc. and this would affect every job giving different xp, money, luck for them, so players should adapt to it
also with change of town map, should change world map a bit, for example better contrast in high hills and sloppy parts, canyons, rocks, bigger and more wariable town look
from advertisement i conclude that developers will spend more on game, so better look is necesarry for getting more fans
koyal: yes, you are right, more hours of work should make forts more harder to be attacked and harder to occupied, for example should be possible to make moat around it or plant trees, this would need better strategy and adaptation to conditions more interesting fights
It has a little too much green.There should be more sand and stufs like that…
It’s a very great idea
Thats awesome. I am waiting when we are gonna see this in the GAME!