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Some game design changes Crafting

May 17th, 2011

After releasing the patch 1.31 on german markets we figured out that we have to make some changes to the crafting system.

1. The cooldown of all useable products will be reduced to 10 minutes (written before)

2. We will reduce the difficult of the starting recipes that means you will need less products to craft the start items until a skill value of 100

3. We want to add some more start recipes which will build an own chain for example: You do a job to get leather after you found one leather you will be able to craft it to “better” leather. This “better” leather can be used to create “much better” leather with “much better” leather you will be able to create an item to use. As you can see with that chain you will be able to find just one leather and craft 4 times. (These chains are planned for every profession until a skill value of 25 or something like that).

Changes in crafting frontend:

I have made some changes to crafting frontend. First i converted it to the new screen layout. Second you will have a better overview about what products you need and which you already have.

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  1. Joao611
    July 2nd, 2011 at 11:25 | #1

    It’s being a while since u posted something on this blog…

  2. danspapa
    July 2nd, 2011 at 15:47 | #2

    Oh my god, why don’t write anything, the moderators?

  3. RabbidGamer
    July 4th, 2011 at 16:59 | #3

    Is the blog dead?

  4. classius
    July 4th, 2011 at 22:13 | #4

    Nu, it’s in coma, it’ll be dead on July 17th( 2 months, and no new entries)

  5. classius
    July 4th, 2011 at 22:13 | #5

    classius :
    Nu, it’s in coma, it’ll be dead on July 17th( 2 months, and no new entries)

    No*

  6. August 28th, 2011 at 04:55 | #6

    what a pitty! 🙁

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