Press "Enter" to skip to content

Behind the Curtain – Quest Editor

Good Morning!

I’ve noticed in various posts which describe that players aren’t excited about the amount of containing features within next release.
That’s because we do not only implementing features for the game and i show you what is  my current main focus:

The Quest Editor is one of many tools that we are owning now for improving or adding content to the game.
Currently it is hard for our Designer to implement them so we need an editor which gives them a good overview about the current quest
dependencies and requirements and it shall reduce error’s, too.
In the future we want to add several new quests and this tool allows us to let people work with which aren’t programmers.

I’ll drop an screenshot of it here:

The Editor is written in Java and it also required refactoring the backend of the quests, to avoid duplicates when more than one is using it.
On the left you’ll see several quest groups and quests for a quick overview/access and on the center you see a graph which displays the association between the quests. At least there are the quest properties on the right side to modify it.

So you’ll see that we have a lot of things to do and its quite not easy to manage them at all.
Of course we have a lot of ideas and want to introduce them or improving existing features, but often we have to maintain the backend
so that we are able to provide capacity to implement them.

17 Comments

  1. JoxerTM
    JoxerTM May 3, 2011

    legedric, this looks awsome! But I’m kindly asking before adding new quests, to remove completely or rewrite some of old quests, Wild Horses for example is pretty much useless time wasting quest that gives you nothing significant, in fact it stalls your character, you can earn more cash, XP and items by skipping it completely and work on anything else instead of solving it. The same goes for the Ghost town finale quests, 50XP and 50$ is not something you want to get for doing some lousy job for hours. 😉

    If I understood you correctly, the plan is not to add just a few new quests through this editor, but enormous amount of them in the future. That is a really great change, as once we solve them all, there are no more quests to solve and we’re months away from the level cap. 🙁
    Honestly, with each update, the first thing I want to do is solving new quests (as I’ve already finished them all). More quests you add to the game, more interesting the game becomes. Keep up the good work.

  2. John Sibley
    John Sibley May 3, 2011

    This looks interesting,

    I like the idea of lots of new quests,and yes some old quests should probably be re-worked but I’d say new quests is 1st on the list.

  3. Sheriff bill
    Sheriff bill May 3, 2011

    this is very interesting:)

    show more!:)

    i hope there will be more articles with this kind of information

  4. mese
    mese May 3, 2011

    it’s all good, just update servers ASAP 🙂

  5. don
    don May 4, 2011

    Honestly thought that there are people doing quests just do complete them and do not really care about the reward?

    Not every quest can give you a golden or named gun or 10k $.

    For people playing for quests it is fairly ok to leave those miniquests.

    regards
    don

  6. JoxerTM
    JoxerTM May 4, 2011

    Reread please. If a quest doesn’t give something more than you’ll get by doing something else, then it’s not worth of time wasting till you get on level 120.
    Noone ever said that every quest should give you 10K $.

  7. Elmyr
    Elmyr May 4, 2011

    JoxerTM :
    But I’m kindly asking before adding new quests, to remove completely or rewrite some of old quests

    Useless to you isn’t useless to everyone. Some people do quests for their own sake and they don’t need to be reworked to pander to your requirements. If you don’t like them, don’t do them. If you want to know if a quest line meets your standards, check TW-DB before starting it.

  8. the black penny
    the black penny May 4, 2011

    joxter may be right.
    some quests may need to be spruced or spiced up a bit.
    more modern or ethnic(plus some have swear words)
    maybe more intimidating , or more dramatic.
    most novels or books get edited several times before they grasp the sphere.

    today i feel that everybody has the manuals so i dont even read them,, i just click click and grab that cash and outa there again,,without even reading what the hell i just did.

    the quest needs to be an art or poetry(you want to read it, coz its sad, funny, horrible or other..you want to .. )

    blah blah blah.
    the market is confusing <—-important…needs to be more user friendly.

    more blah blah blah,, need coffee,,you done loads o work ,great stuff.

  9. Singh
    Singh May 5, 2011

    good stuff.

    The black penny is right market is confusing especially the products.

    also, in inventory group the items in view all. like first is hand weapons then range weapons then left hand guns then hats then clothing then pants then belt then shoes then products. now they are all mixed up in view all overview. especially pants, belts with products everywhere.

  10. 125stylie!!!
    125stylie!!! May 5, 2011

    Hmm, nice to solve problems and translation errors.

    Ps: When we get something from the new layout to see?

  11. +1! Amazing 😉

    I didn’t understand 1 thing:
    Does it will be just for devs, or to players too?
    I think that we could make “test” quests to suggest, or something like it…

    It would be fun, I think…

  12. abedy
    abedy May 6, 2011

    This is only for developers :). They won’t let you see all quests requirements including secret ones.

  13. Bluep
    Bluep May 6, 2011

    I think francish’ question is if the editor will be availiable to players, not the (existing) quest database, so that we could draft our own quests and submit them as proposals to the devs.
    (My opinion on this – no, not necessary. A good quest idea can be posted in the forum in plain text as well, and if it’s a good & elaborated one, the devs can easily implement it themselves – plus, they don’t have to bugger with player’s questions how the editor is used ^^)

  14. Bluep :
    I think francish’ question is if the editor will be availiable to players, not the (existing) quest database, so that we could draft our own quests and submit them as proposals to the devs.
    (My opinion on this – no, not necessary. A good quest idea can be posted in the forum in plain text as well, and if it’s a good & elaborated one, the devs can easily implement it themselves – plus, they don’t have to bugger with player’s questions how the editor is used ^^)

    Ok, I agree with you 😉

  15. Shteff
    Shteff May 11, 2011

    Wait, so using this tool we (players) could create all kind of quests?
    That tool gives the source code of the quest? 😮

  16. Bluep
    Bluep May 17, 2011

    Shteff :
    Wait, so using this tool we (players) could create all kind of quests?
    That tool gives the source code of the quest?

    No, not WE are going to use this tool, but the devs/game designers.
    No more coder needed to implement a quest, just someone able to use some flowcharts in a fancy GUI 😉

Comments are closed.