WOW!
Awesome article! It’s better than Hamlet, Harry Potter and The Biography of George Bush altogether! (:D)
OK, I believe You that You’re working on that. Could I ask which technology do You use for it? Flash?
And second question: Are InnoGames planning to add external info about world configuration, player stats ond so (Like on Tribalwars)? It’d be really useful.
Grunt MesarAugust 28, 2009
hmm nice ๐
But it kills my momentary Stylish “Big Map” script :\
I think, this is an “Ajax Chat”.. HTML + JS and not flash….
I hope, i can the style redesign with “Stylish”… ๐ (Position, Size…)
Yes, I also guessed that a couple of scripts will break because of this new feature. It is going to use only JS and HTML. So you should be able to redesign it using greasemonkey etc. External world data is planned but not so much pushed. But I think it’ll be available at some point.
AJAX chat? Wouldn’t occure some problems with too much requests to server? I can imagine there will be thousands players chating at the same time. And each AJAX request opens new http connection, or not? So each player’ll have to periodicaly send new http request that just asks whether are new posts.. Or am I wrong?
RabbitAugust 28, 2009
nice idea, and looks fine ๐ r u planning to make fortress defender/offender option in it too? i think it would be good and usefull
btw can u guys contact me on e-mail? i have an idea about new premium, but i dont wanna make off topic here ๐
There will be a way to turn Chat off if I don’t want it on, right?
RabbitAugust 30, 2009
i write here, sorry ^^
so about new premium… i read that a lots of ppl against it…
i think it would be better, if u dont lose ur skill points, but ur skill and other points price at shaman goes back to starting price…
so when u use this premium ur points price go back to 50 and 250$ again, i think its fair to everyone
locdogAugust 31, 2009
The title says “1.22 screenshot” which means that the chat will come with 1.22. I have hoped you’ll be working on forts in the coming versions not some all new features. I mean forts still lack a lot of planned features (structure bonus, gunsmith, etc)
However, chat system is a good idea.
zitokAugust 31, 2009
..i hope there will be an option to turn chat off if we don’t want it to take the space on the screen…
i hope you will be able to create private rooms and allow to join only certain people (for example during a fort fight allowing only those on your side).
@zitok
If not, it wouldn’t be a problem to turn it of by GreaseMonkey script.
DimSeptember 1, 2009
Just an idea:
Forts don’t have a “centering on the map” button like players and towns do.
For example if a fort is written in a message I don’t know where this fort is and not even the size of this fort.
SkamonSeptember 1, 2009
I think itโs not good idea, beยญcause the site will be to big
Sry i don’t wrote not
Micky1992September 2, 2009
Hope the chat will come soon… But just a question: Some time ago eiswiesel said something about countychats and town chats… will there be only one chat at all or would you implement more chatrooms?
@Micky1992: There are going to be different channels. It won’t be possible to open new channels and the first version is aiming to provide only 2 kind of chats: Fortbattle chat and town chat. There is more in planning, but it is not sure if it makes it into 1.22. The primary reason for the chat are the fortbattles since it is extremely important to improve the communication there.
Micky1992September 6, 2009
Thanks for the answer… I’ve already thought, that there won’t be all channels available in the first version with chats ๐ Have fun while progging ^^
DimSeptember 8, 2009
@Skamon
I can’t understand what you are saying…
I referred to something I troubled in the game. The only buttons “show fort on the map” are those at fort overview. If someone sends me a message “What do you think about attacking this fort;” I will not be able to see where is the fort on the map or the size of it. He’ll have to send me in details “it is the middle fort on the second square of the third line on the right side of the map” I guess you get my point…
WOW!
Awesome article! It’s better than Hamlet, Harry Potter and The Biography of George Bush altogether! (:D)
OK, I believe You that You’re working on that. Could I ask which technology do You use for it? Flash?
And second question: Are InnoGames planning to add external info about world configuration, player stats ond so (Like on Tribalwars)? It’d be really useful.
hmm nice ๐
But it kills my momentary Stylish “Big Map” script :\
I think, this is an “Ajax Chat”.. HTML + JS and not flash….
I hope, i can the style redesign with “Stylish”… ๐ (Position, Size…)
Yes, I also guessed that a couple of scripts will break because of this new feature. It is going to use only JS and HTML. So you should be able to redesign it using greasemonkey etc. External world data is planned but not so much pushed. But I think it’ll be available at some point.
AJAX chat? Wouldn’t occure some problems with too much requests to server? I can imagine there will be thousands players chating at the same time. And each AJAX request opens new http connection, or not? So each player’ll have to periodicaly send new http request that just asks whether are new posts.. Or am I wrong?
nice idea, and looks fine ๐ r u planning to make fortress defender/offender option in it too? i think it would be good and usefull
btw can u guys contact me on e-mail? i have an idea about new premium, but i dont wanna make off topic here ๐
can’t wait for this to reach public worlds.
There will be a way to turn Chat off if I don’t want it on, right?
i write here, sorry ^^
so about new premium… i read that a lots of ppl against it…
i think it would be better, if u dont lose ur skill points, but ur skill and other points price at shaman goes back to starting price…
so when u use this premium ur points price go back to 50 and 250$ again, i think its fair to everyone
The title says “1.22 screenshot” which means that the chat will come with 1.22. I have hoped you’ll be working on forts in the coming versions not some all new features. I mean forts still lack a lot of planned features (structure bonus, gunsmith, etc)
However, chat system is a good idea.
..i hope there will be an option to turn chat off if we don’t want it to take the space on the screen…
i hope you will be able to create private rooms and allow to join only certain people (for example during a fort fight allowing only those on your side).
@zitok
If not, it wouldn’t be a problem to turn it of by GreaseMonkey script.
Just an idea:
Forts don’t have a “centering on the map” button like players and towns do.
For example if a fort is written in a message I don’t know where this fort is and not even the size of this fort.
I think itโs not good idea, beยญcause the site will be to big
Sry i don’t wrote not
Hope the chat will come soon… But just a question: Some time ago eiswiesel said something about countychats and town chats… will there be only one chat at all or would you implement more chatrooms?
@Micky1992: There are going to be different channels. It won’t be possible to open new channels and the first version is aiming to provide only 2 kind of chats: Fortbattle chat and town chat. There is more in planning, but it is not sure if it makes it into 1.22. The primary reason for the chat are the fortbattles since it is extremely important to improve the communication there.
Thanks for the answer… I’ve already thought, that there won’t be all channels available in the first version with chats ๐ Have fun while progging ^^
@Skamon
I can’t understand what you are saying…
I referred to something I troubled in the game. The only buttons “show fort on the map” are those at fort overview. If someone sends me a message “What do you think about attacking this fort;” I will not be able to see where is the fort on the map or the size of it. He’ll have to send me in details “it is the middle fort on the second square of the third line on the right side of the map” I guess you get my point…