Archive for February, 2010


February 2nd, 2010 28 comments


in the last weeks we thought about new features and releases in The West. The result is this roadmap, which is only a pattern. None of the undermentioned features will be implemented for sure and it is possible that we will also impement other big features.

Happy reading!

It is possible to chat in the West. The chat will be placed at the bottom of the screen design. There will be three different chat rooms.

  • Town chat
  • County chat
  • Fort battle chat (as soon as a fort battle starts)

The chat is already usable on the beta, but it will be enhanced further. Insults can be reported.

Health points and dying chances
Players hurt themselves more often and worse during work. Duels also cost more health points. Passing out will be weakened a bit. Energy will not be lowered as much, the duel block will be lifted.


  • More excitement during work
  • Use of food and healing elixiers

Bank Limit
There is no bank limit anymore. The level of the bank sets the amount that can be deposited daily. Players can deposit in other town for a fee (for example 20%)

  • Important for back pack limit
  • Important for dueling players without towns

Stores now sell new items also to foreigner (new)
The stores now also sell the items of the two highest levels to foreign players.


  • Shopping gets easier
  • Limits useless town switches

Duels on the map
Players are no longer attacked using the saloon, but using the map. It is always used the location where the player is right now. There is also a search function on the minimap to find duelable players. A player is attackable in a specific location until he has reached a new location. The duel requirements will be adjusted slightly so that there will be more potential dueling partners.


  • It is easier for new players to attack other players using the map
  • Players can quickly add a duel right after a job
  • Possibly more duels
  • Ambush are possible
  • Speed becomes more relevant (Dueler bonus)

NPC Duels
There will be new locations on the map to start duels against NPCs. Those give experience points and money. New locations will be available for higher dueling levels (ruffians, bandit camps, …)


  • More duels
  • More variety between jobs
  • Players that do not want to do PvP can still do duels

Players are protected by foreign town members on the same field. If a player is dueled in a location where other town members are present, each town member fires one shot at the attacker. This only happens for the defender.


  • Towns can stand strong against duels by protecting each other
  • Builders can protect each other
  • Strong players can help their weaker friends

Unlimited building levels
A building in the town (like the church) can now be constructed to virtually endless size, and give minimal advantages.

  • Something to do for builders

Money and luck
Jobs with high earning potential will give less money. The chance to find items is lowered, but the items found will be more valuable

  • There is too much money in the game (As the game goes on)
  • Higher luck is desired by a lot of communities, but it has to stay in relation to the earnings.

It is possible to put a bounty on another players head. Once the player is defeated in a duel the player receives the bounty. For each bounty offered a fee is paid to the system. Beat in a duel: 25% fee, killed 50% fee.

  • More duels
  • Good new task for duels
  • Workers can defend themselves

Level 100+ and new jobs
The Levels 100+ will be available. The hall of fame will be redone. There will also be new jobs.


  • Player wish
  • Something to do after level 99

Use of products
The inventory will have a „mouth“ into which items can be placed. They will be consumed by this and the player receives a bonus. At first the bonuses will be only on health points, later on there will be other bonuses, but never energy bonuses. In the general store you can buy health elixirs for a few dollars. They will give the same bonuses.

  • Consumption of products
  • Pulling money back out of the world
  • In the long term boosters might be possible (for example ammunition to raise the duel damage temporarily)

Buying skill points
It will be possible to buy skill points for money. The coses rise quickly: for example 50, 100, 200, 400,…

  • Uses money from the game
  • Workers that work for money get more out of it

Backpack limit
There will be a limit for the items that can be carried in the backpack. This limit can be raised amongst others by horses. If more items are carried than allowed the player moves slower.

  • The bank becomes more important
  • Less items in the game
  • Important for item trade
  • Very good for the servers

Item trade
Players can trade items with each other. Each player can put offers and requests into the player profile. At first it won’t be possible to trade items for items, only sale for money will be possible. Each item will have a minimum and a maximum Price.

Request: Grey bowler for 260 dollars
Offer: Fancy hat for 800 Dollars
To trade items the players have to be at the same location. It is also possible to send items using the pony express (for nuggets).
The inventory limit will come at the same time as the item trade.

You can play poker against other players. A small part of the money played for goes to the bank. The bank always wins .

  • Something to do during waiting periods
  • Meet new players
  • Requested by players

New Duel system
The current system (attack zones, dodging) will be replaced by a new system.
Each duel round has one attack and one movement action. The higher the dueling level, the more rounds are fought. (3-12 rounds).

Attack action: The attack action is be default a hit/shot. With added skills other actions can be learned.

  • Hard hit: +50% damage, 20 Vigor
  • Double shot: Two shots, lower chance of a hit, 20 Reflex, 15 shot
  • Curtain fire: Shots keep enemy at a distance, less damage, 40 shot
  • Storm attack: No penalty for wrong distance, Stamina 40
  • Stunning hit: Enemy misses the next round with 50% chance, Vigor 50
  • Kick: Lowers chance for a hit by 50%, only works in close combat

Movement action: Each round also has a movement action. They allow the players to move to the optimal distance to the opponent and by that to cause more damage or to dodge an attack. With added skills other actions will be available


  • Move to close combat. No requirements
  • Jump to side: +20% dodging chance, 20 Reflex, 10 dodging
  • Yell: Attacks hit 30% worse, Charisma 40
  • Ridicule: Opponent forgets his attack action and only does a normal hit/shot, Charisma 50
  • Change weapon: changes the weapon, Dexterity 50
  • Unbelievable Reflex: In this round no one scores a hit, Mobility 20, Reflex 200
  • Stay Cool: Verspotten und Brüllen drehen sich ins Gegenteil um, Charisma 30
  • Clinch: Movement action fails with 50% chance, Strength 30, Reflex 30

Those are just examples and will most likely not be implemented into the game like this. It will be balanced so that skills and attributes are equally important. Ranged and close combat will also be comparably strong. Please don’t start to skill towards those examples!
The current dueling skills will be less important for the hitting chance and damage calculation, but they will be more important for the dueling actions. Luck will be minimized.
The equipment and weapons will take a bit role in the calculation of the earned experience points to constrict duel pushing.

The hitting chances will be changed, the skills and attributes used for the duels will most likely stay the same. The soldier will get another character bonus. An exact version oft he new fighting system will be announced with due notice!

  • A system that gets more and more complex over time
  • A very simple system for new players
  • Lots of possibilities
  • Goals to work for
  • Better chances to protect yourself even for a worker

Resources for the building construction

Resources are needed for the construction of builings with high levels (starting at level 3)


  • More use for builders
  • Item trade becomes more attractive

Higher character bonuses
Every character classe should revceive higher bonuses. One thought is to give 6 bonuses for each character classe and to let the player select one bonus per 10 levels.

  • Goals throughout the course of the game
  • Higher concentration of character classes
  • Stronger specialization possible

Town/building deterioration
Buildings with high levels deteriorate over time

  • More use for builders
  • No limitation for new towns

The traders will offer „unknown“ items for sale. Those items might be very rare, expensive and even not droppable or not purchasable items. Unknown items cost a LOT of money.

  • Suspense
  • Good reason to spend big amounts of money

The West will get a new start page
The new start page will fit better to the game and also give the same comfort. The start page will be developed independently from the game, meaning, it will not be connected to any version of the game.

A newspaper will be released every 3-7 days. It will hold statistics, a horoscope and short player statements.
Statistics: Fort battle results, finished towns, Players that have reached a milestone level, best dueler, …
Player statements: Player can write short statements into the newspaper. There is a limit to the amount of statements posted. Each player offers a certain dollar amount for each article. The players with the highest bids are printed.
To read the newspaper a symbolic payment has to be paid.


  • Interesting Info for all players
  • Awards for a lot of players
  • The chance to represent yourself

Pants and belts
There will be slots for pants and belts in the inventory. This new feature will be developed by an independent team. Therefore it is hard to set a time for when this will be finished.


  • New items
  • Requested by players
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