So, today we made the decision that 1.20 is to be released on the German world 1 during the morning time of Thursday. Other worlds will follow if it turns out to be running stable. Of course, since we have the beta world we are a bit more confident among the devs, but to be honest: There are a lot of places where we fear that something could go wrong.
As for my part I would expect that the fort battle server is going to have troubles in the first fight. When the first battle is being fought, there’ll be a lot of players involved and also a lot of spectators will try to watch it. However there’s a limit of how many players are going to be able to watch it. We’ve spent quite some time to prevent that an overflow of incoming connections are going to shut down the server. Instead it should simply denying new connections if there are too many connections open. We have a limit of 64 spectators for one battle and a limit of 512 connections in total. So in theory two battles could be fought at the same time or 4-5 when only fewer people are involved.
During the week I did also not only work on the server but also a bit on the client here and there. I added some artworks from our artists and also added the feature to the client that you can see who is actively playing in the game and who is not connected. There are also now popup information on the map so that it is easier to identify players on the map. Next to that we fixed bugs bugs and more bugs. Have I mentioned fixing bugs?
I am really curious how the release is going tomorrow, especially when the first fort battle is starting.