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Evolution

July 28th, 2014

Most things start with a simple idea. Although I was not working for InnoGames at the time The West was created, I’m pretty sure there was an idea which resulted in the game you play today. The multiplayer instances, in short MPIs, started off with an idea as well but as the development progressed, that idea evolved into more than everybody would’ve thought of. When we first started working on the MPIs, it was designed as an improved fort battle, with similar graphics and gameplay but different maps and objectives. After a couple of technological decisions, the developers started working on an initial visual prototype, a proof-of-concept:

proto-1
First MPI prototype

There was a small graphical update with an actual cowboy and some trees and stones:

proto-2
Slightly improved graphics

After a couple of playtests, however, we thought that we could do better visually. Meetings were conducted and several options discussed. We looked at different games and their perspectives and, in the end, decided to try out an isometric one. We got back to work and started on another visual prototype. The initial result was the following:

proto-iso-1
First isometric prototype

From there on, we went with both versions, top down and isometric. The player was able to switch between them while playing the game as the top down view presented a better overview but the isometric view looked nicer. Although it was better, the visual quality of the images was lacking as they were mainly dummy images. After a couple of iterations, sweat and tears, we put together a simple new map with the latest version of our graphic assets:

proto-iso-2
High quality graphics in the isometric view

And it looks great. With the art style and high-quality images finished, there was one more big task to take on: the UI. Again, ideas had been gathered, nerf-guns had been used but we, as we always do, settled on a first version:

1_turning
There’s also a new, second setting: desert. No grass here!

However, although we have played the MPIs quite a lot, we haven’t with such an UI. More playtests and your feedback will decide on the UI’s future. There was also another victim that couldn’t keep up with the pace of changes: the top-down view. As the isometric view received more and more visual information, the top-down did not. At one point, the isometric display had the better general overview and therefore we decided to cut the top-down, freeing up resources to focus on the remaining view.

Anyway, did you see the icons in the bottom bar? Those are your abilities! Not just the graphics, but also the gameplay evolved. Instead of a basic Attack and Move, one will have the possibility to choose between different abilities, such as Eagle Eye, which increases the chance of your next shot to hit critically, or a Quickshot, which shoots your target twice!

We are very happy with how the feature evolved, and we hope that you, as soon as you’ll have a chance to play the MPIs, will also like it. There surely are still a lot of question marks around your head but we’ll try to answer those in the upcoming weeks with further information and dev blog posts!

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  1. July 29th, 2014 at 12:21 | #1

    Hola
    Me encanta el interfaz que queda al final, por lo que parece se ven los avatares de los que quedan vivos a los lados y conforme mueres, supongo que desapareceran, espero verlo lo antes posible imnplantado en el juego
    Gracias por su esfuerzo

  2. jose
    July 30th, 2014 at 09:46 | #2

    okay, it looks nice but, guys please fix other things and mistakens already done, the game is boring, cause some mistakens have already been commited, and you know what i’m talking about, everybody complains about.
    but it is your choice, listen the players or kill the game.

    And the most important abou this MPI, the graphics and the idea are nice, but hunting a bear? hunting a bear?? this what? a old west game or what? use this to a bank robbery, good guys against bad guys, we and our friends could be good guys ou bad guys is up to us. or i don’t know, something better than a fight against a bear.

  3. Alex White
    August 7th, 2014 at 00:58 | #4

    Agree with jose, Man, instead you make bear hunting you could make someting like bank robbing and sheriffs counter robbers or North vs South would be great. I heard many people asking that but nothing, Sheriffs and robbers to be like forts but for duelists, North and South in battle for territories… You’ll loose all players with your decisions, Listen to the people and you’ll be the top becouse the game’s idea isn’t bat at all. And a tip.. Man keep the wild west story cuz in the west wasn’t guns with tunders and….

  4. Mathias
    August 13th, 2014 at 11:32 | #5

    Can’t wait for it to appear ingame 🙂

    Keep more things like this comming!

  5. mefiu
    October 8th, 2014 at 01:29 | #6

    make somthin with duels! Duels is esention of this game!
    and leave these boring forts i hate em…

  6. the black penny
    October 8th, 2014 at 20:49 | #7

    this is awesome

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